This week ends with a first-person shooter and real-time strategy hybrid called Battlezone. This game developed by Activision takes the best parts of both genres and combines them into one great overall package. I don’t have a whole lot more to talk about beyond this either. The game is pretty solid and it’s quite fun too, the only complaint is that we do not have a modern title that resembles this.
Like most of the games on this list, Total Annihilation did something special compared to every other real-time strategy at the time. One of the most obvious would be the massive scale battles where you could have up to 5,000 units on the map at the same time. Another neat thing was how the resources where handled in this game. Instead of having harvesters going to work, Total Annihilation depends on structures which provide a steady stream of metal and energy. What makes this mechanic interesting and complex is the fact that different structures and building units will have different rates at which they consume both resources. Overall, what do I think about this game after all these years? While there is a definite nostalgia factor, I would have to recommend the much more modern Supreme Commander.
Dungeon Keeper is quite the interesting real-time strategy. It features all the mechanics from your typical RTS, but the way those mechanics are packaged and presented is totally unique. I really enjoyed playing this game, and it is quite easy to pickup too. As this is a video series, I will let the visuals do the explanation.
Continuing our weekly series, we kick off this week with Close Combat: A Bridge Too Far. The game is a real-time strategy which focuses heavily on squad based tactics. To focus on the tactical aspect the game is paced very slow, so much that your patience will be tested several times. Close Combat does have several other tactical elements such as stealth and line of sight which will hide enemy units until they come into vision. The art style does help hide units in the environment which can make them very difficult to see. Overall the game does have several neat ideas, however it’s pacing and heavy focus on slow and long-term strategy is not my kind of game.
And here we are with another week of the best PC games ever. Today we kick things off with a turn based strategy game called Sid Meier’s Civilization II. As you can imagine, the first game in the series had enjoyed moderate success. It’s sequel brought in many new features and improvements which addressed many complaints with the first game which made a great overall game. However being a more recent player of the series, more specifically a Civilization IV and V player, I found myself having issues finding any reason to recommend this game to others. The problem is that while the core mechanics are good, the rest of the game doesn’t really hold up too well these days. In a way that isn’t a bad thing either, it just goes to show how much the improve every new title. In the end if I had to recommend this game I would point you to the latest release, Civilization V.
Hopefully you all had some great holidays and didn’t miss your weekly BPGE too much. The first episode of the new year will be about Master of Orion II. The game is a 4x real-time strategy with surprising depth and strategy to it. As you will find out in our longest video yet, I’m not exactly the most experienced player there is. I only managed to play about three games before starting the recording and only by then had I grasped the basics.
If you wish to play this game, it can be found on many online retailers like GoG.com – http://www.gog.com/en/gamecard/master_of_orion_1_2
Warcraft II was one of the most important games in the history of Blizzard Entertainment. This game defined their RTS style which was highly praised during its release. Warcraft II was so well received that gamers elevated Blizzard among the elite gaming companies like Westwood and iD Software. As you can imagine, this sparked the Command & Conquer vs Warcraft debates for years to come. Speaking of the future, this game would also form the basis for what would arguably become the most popular RTS of all time. The game in question would be StarCraft and it’s expansion called Brood War.
Continue reading BPGE #23 – Warcraft II: Tides of Darkness
We end the week with another important game in the history of the real-time strategy genre. After their success with Dune II, Westwood continued to improve and innovate their RTS formula in Command & Conquer. This marked the beginning of a new franchise which would eventually grow into one of the most popular and successful RTS games ever. While this game does not feature all the modern amenities that Tiberian Sun/Red Alert 2 had, the game was a definite leap from Dune II. Either way, if you wish to give the game a try read on for some download links.
Continue reading BPGE #21 – Command & Conquer Tiberian Dawn
When I started this list, I knew that I was going to discover some truly impressive titles. Since starting the BPGE series, X-COM is the first title that I never played in the past which truly impressed me. The game is an isometric strategy game which plays in a turn based style. Every turn, every unit you have will regenerate a certain amount of time units (TU’s). Every action and/or movement will consume a specified amount of time units. Now without going too deep into the strategy, you need to be efficient and smart about conserving these TU’s as they can be useful during your opponents turn too. Of course there is much more strategy involved beyond TU management, after all that is only one of the several elements that compose this game. Simply put, I recommend this game and if you happen to love strategy games, this is a must play.
Continue reading BPGE #20 – X-COM: UFO Defence
Game sixteen on the list is Sid Meier’s Colonization. The game focuses on founding a new colony and slowly expanding to the point where you gain independence. To do so, you will need to trade and manage the resources in your towns to ensure their survival. You can trade between your own towns, other neighboring ones or even the country you left from. The game does play quite a bit like Civilization if you take the mentioned gameplay elements into account. In the end I would recommend looking into the 2008 remake as opposed to this version as it runs on the much newer Civilization IV engine. Continue reading BPGE #16 – Sid Meier’s Colonization