Tag Archives: Review

Quantum Conundrum – Quick Look + Review

Quantum Conundrum is a neat puzzle game that puts you in control of four physics altering dimensions. At first glance you may assume this game is heavily influenced by Valve’s Portal franchise, however this does make sense when you consider both titles share the same lead designer. While both games have their similarities, there are many more more differences which make Quantum Conundrum a unique experience.

The Fraxial Show: Episode 26 – [ Halo 4 ]

This week on the Fraxial Show, Mike and Nick discuss the upcoming release of Black Ops II and the Wii U. In terms of news, last week was fairly quiet save a recent interview about GTA V. On the gaming front, we discuss our experience of Halo 4’s singleplayer. While we could have praised the multiplayer, we decided to release a separate video later which will focus on the multiplayer side.

As you will hear in the video, the GTA V interview mentioned how large the map will be. From some rough calculations, the map seems to be the as big as Just Cause 2. If you are interested to see how that compares to other games, take a look at the following image:

There are a few games with much larger maps out there, take a look at the image below for more comparisons:

Game releases

Nov 11th

  • Paper Mario: Sticker Star – 3DS

Nov 13th

  • Assassin’s Creed: Ezio Trilogy – PS3
  • Call of Duty: Black Ops II – PC, PS3, 360
  • Call of Duty: Black Ops Declassified – Vita
  • EverQuest II: Chains of Eternity– PC
  • Rift: Storm Legion – PC
  • Scribblenauts Unlimited – PC
  • The Sims 3 Seasons – PC, Mac
  • Tropico 4: Gold Edition– PC, 360

Need for Speed Most Wanted – Quick Look and Mini Review

With the recent release of the new Need for Speed Most Wanted (2012 game) both Mike and Nick give their first impressions of the game and its multiplayer features. We both played the PS3 1 hour demo available for Playstation Plus subscribers. Please note we did run into technical issues with the recording, we tried to minimize the issues as best as we could.

From the short amount of time Nick and I (Mike) played the game, we were both impressed despite our initial hesitations during last week’s Fraxial Show. Upon launching the game, the first thing that came to mind was Criterion’s Burnout Paradise. This title released early in 2008 was a complete re-imagination of the Burnout series with many new features including a large open map and streamlined multiplayer mode. Not only was Paradise well regarded upon release, the long term support with major updates and free content kept players in the game several months after it hit the shelves.

Why is Burnout Paradise so significant in this latest Need for Speed title? To answer this, we must go through a quick history lesson of the NFS franchise. The first two titles were generally positive, however it was only after the successful release of Need for Speed III: Hot Pursuit in 1998 that the franchise became universally recognized. The success continued through the three following releases which brings us to the 2002 title, NFS: Hot Pursuit II. Now depending who you talk to, some will agree that this is the peak of the franchise while others will ignore the two following NFS Underground titles and state that NFS Most Wanted (2005 game) was the last good release.

At this point in time the Need for Speed franchise started its slow decline. With two releases essentially re-hashing the previous one (Underground/Underground 2, Most Wanted/Carbon) followed by an awkward attempt at realistic simulation with Pro Street, players had started moving onto other series such as Burnout, Forza and Gran Turismo. Of course this ties in perfectly with EA purchasing Criterion in 2004 who released the following three games with great success;  Burnout 3: Takedown (2004), Burnout Revenge (2005) and then Burnout Paradise (2008).

By this time EA realized that their prized racing franchise was declining due to overworking Black Box Studios. This inevitably led us to the 2010 release of Need for Speed: Hot Pursuit by Criterion Games which was regarded as a savior to the series. Unfortunately a year later we got a massively disappointing followup with NFS: The Run.

Come June 2012, EA had handed off the Need for Speed franchise to Criterion so they could continue development of the next title. With them in the lead, we essentially received what many fans were asking for: Burnout Paradise II.

We would love any feedback on both the Quick Look video and Mini Review on the website, please let us know what you think. If all goes to plan, we should be releasing a video next week based off of the Mini Review above.

The Fraxial Show: Episode 21 – [ XCOM: Enemy Unknown ]

After spending the last few weeks on Borderlands 2, we finally changed things up with some gameplay footage of the new XCOM game. Unfortunately due to ‘poor’ internet conditions, Mike was not able to pre-load the game in time which means the multiplayer will wait until next week.

We also discussed about S.P.A.Z. (Space pirates and zombies) which was one of two new games Mike played over the weekend. As for the news, we covered the recent updates to both Counter-Strike: Global Offensive and Borderlands 2 along with the release of Logitechs new G710+ Mechanical Keyboard.

Game releases

Oct 7th 2012

  • Pokemon White Edition V2 – DS
  • Pokemon Black Edition V2 – DS
Oct 8th 2012
  • Dishonored – PC, PS3, 360
  • XCOM Enemy Unknown – PC, PS3, 360
Oct 9th 2012
  • Just Dance 4 – Wii, PS3, 360
Oct 10th 2012
  • Worms Revolution – PC, PS3, 360
Oct 11th 2012
  • Of Orcs and Men – PC, PS3, 360


News Links

Counter-Strike: Global Offensive – Patch Notes

Borderlands 2 – Patch Notes

Logitech G710+ – Official blog and review


Mass Effect 3 – Review [Spoilers]

It has been several weeks since our last video and website update, but fear not we have remained active the whole time. To start off our return to more posts, I present you my latest review of Mass Effect 3. Actually it’s not so much of a review as it is my thoughts on the overall game along with that controversial ending.

It is worth mentioning that there are spoilers in this video around the 12:50 mark and this will ruin the ending of the game if you do care about it. You may also notice a distinct lack of gameplay footage in this video. Despite requesting permission from EA a few times, they have constantly denied our request and refuse to provide a reasoning behind it. As that is somewhat of an issue when it comes to a video review, I decided to pull out my Wacom tablet so I could draw around that issue.