We had our single-player review of Destiny last week and today we round it off with the multiplayer side. Read on for our video review and written review of our interesting journey playing Destiny.
- Controls and shooting feel great and responsive.
- Using the same gear in single-player and multiplayer is interesting.
- Having daily and weekly events is pretty enjoyable.
- Not much depth or variety makes Crucible quite bland.
- Missing many basic features we have come to expect from multiplayer games.
- Significantly older games like Halo 2 featured a better multiplayer experience overall.
We had our single-player review of Destiny last week and today we round it off with the multiplayer side. As discussed during the video review the multiplayer side has been a more positive experience overall however it also shares significant amount of flaws pushing it far from an ideal game overall.
The list of positives is fairly short however it covers many of the important basics that other games fail to master. For a PvP multiplayer shooter having controls that feel good and responsive will give a great initial impression of the game. Destiny certainly excels in this regard and gives the impression of a fantastic game to come. The pleasant visuals may not be as important but they do help make the game more enjoyable, the exception to this would be the game running at 30fps instead of the silky smooth 60fps most of us were expecting from these new consoles.
With the blink of an eye we passed over the positives and are now looking at the long list of negatives. Within a couple rounds you realize that Crucible, which is the competitive PvP multiplayer, is limited to four playlists with one of them being worthwhile to play. The control mode is the most enjoyable which pits a pair of six player teams in a game of capture and hold with three fixed zones on the map. The remaining games in the playlist are typical 3v3, 6v6 and FFA modes which due to the radar mechanic end up turning into boring matches of camping and waiting. To try and keep things interesting Bungie will typically add in a weekend playlist which simply rehash existing modes and provide no extra variety. The exception would be the weeklong Iron Banner event which supposed to highlight level advantages and make use of your hard earned equipment to get an edge but that proved to not be the case which we will discuss later on.
Outside the Crucible, Destiny features two PvE modes which are Strikes and Raids. Both modes are fairly similar in that you run through a pre-determined route and fight waves of enemies, special enemies and then some end boss. The difference between the modes are the length and complexity, Strikes are simple and quick runs that can last between 15-30 minutes and can be done by most levels while Raids typically take over an hour at minimum and are reserved for very high level characters. The primary reason to play these modes would be to collect some better gear as the boss fights themselves tend to be quite dull and repetitive. Granted I have yet to play any Raids since I don’t have enough friends to start one plus considering the gear doesn’t matter in Crucible either, I really can’t find a reason to bother sinking hours into Raids in this game. You see Crucible multiplayer modes normalizes all players and gear by removing any advantage from higher level stats and Iron Banner was supposed to be the mode where you could flex that advantage. However since Iron Banner has only ran for a single week since launch and it also had fairly aggressive normalization enabled, it completely nullifies the point of grinding away for better gear overall.
All in all what are we left with? There is no denying that playing the Crucible PvP in Destiny is a fun experience with the core components very well refined. However the rest of the package is severely lacking content and features that would make it a worthwhile game to play long term. For the casual crowd there is simply no variety or flexibility to shake things up and keep the game interesting, especially when you look at all the original game modes in previous Halo titles with custom game types and Forge on top of that too. From a competitive standpoint the game doesn’t have any rankings, official in-game leaderboards, skill based matchmaking or private lobbies which were once again implemented in previous Halo games. So overall its tough to recommend this game to anybody due to the multiple shortcomings and the fact that we have many significantly better games currently available on the market.
Play time: 34h – Bungie.net profile.
Completion: 178 Crucible matches and 39 strikes.
Last played: October 26th, 2014.
Platform: PlayStation 4.
Acquisition: Via PlayStation 4 Destiny bundle.