My long adventure through the Faelands of Amalur have finally come to an end. During my long playthrough I have covered everything from small tasks and side quests to changing fate, saving lives and effectively saving the world.
While some would be satisfied knowing my overall takeaway was generally positive, others would rather enjoy a lengthier review before investing their time in this game. If you wish to know more, read on for a video review and some extended thoughts on the overall game.
- A massive amount of story available for the world of Amalur.
- Feels like a single-player MMO without any of the downsides.
- Clearly has a significant amount of effort put into it.
- Some odd design choices like fast travel not being so fast.
- Too many side quests and tasks break the flow of the main and faction storylines.
- We will unlikely see a sequel or continuation of this world.
Normally this is the part where I discuss additional points not covered in the video, however this time around I did a lengthier discussion style review which effectively covered everything. So that leaves me discussing the painful split where we have a very long and generic game while on the other hand we have a huge amount of lore, content and effort put into this game. That begs the question, is this game worth investing the time and money into it?
Of course as of writing, the game is actually a daily deal at $4.99 USD on the “Steam Summer Sales” instead of the regular $19.99 USD. The game does come on sale around that 5$ often enough that money shouldn’t be an issue.
In terms of time it really depends what you are looking for. If you want an RPG with deep combat, character building and tons of unique gear, this game is simply not what you are looking for. While the action oriented combat is enjoyable at first, the lack of variety quickly wears that sentiment away. Within a couple hours you will have met the majority of enemies in the game, learned the simplistic enemy AI and attack patterns and started building up strength further reducing need for the timing based system. My focus on sorcery made things worse later in the game as I could wipe entire enemy mob encounters with a single attack. The gear and character building side is more of the same, they lack depth and become increasingly irrelevant the deeper you progress in the game.
However if you are looking for a large, story rich world, then this could be the game for you. As discussed in the review, there is a huge amount of quests broken down into primary, faction, secondary and tasks. The primary and faction quests host their own storylines which are the most interesting part while secondary quests and tasks have some story to try and clear some of the repetitiveness. While I do appreciate having a story wrapped around many of these side quests, they increasingly disconnected from the world and end up severely fragmenting the main storyline as you run around completing them.
While the gameplay side of the story elements somewhat fell apart, I could still see the potential and detail that was put into the world of Amalur. Unfortunately this is also the most disappointing part of it all as we will likely never see a sequel or get any more story from this world due to the bankruptcy of 38 Studios. While many assets and projects have found a new home during the auction, Kingdoms Of Amalur did not reach an acceptable bid and was not picked up by another studio. It’s such a shame that we will probably never see the potential waiting to come out from this project.
Play time: 65:55:11 reported from save file, spent closer to 63h playing.
Completion: 179 quests completed, 1 faction not completed.
Last played: June 19th, 2014.
Platform: PlayStation 3.
Acquisition: Free via PS+ subscription.