Continuing our weekly series, we kick off this week with Close Combat: A Bridge Too Far. The game is a real-time strategy which focuses heavily on squad based tactics. To focus on the tactical aspect the game is paced very slow, so much that your patience will be tested several times. Close Combat does have several other tactical elements such as stealth and line of sight which will hide enemy units until they come into vision. The art style does help hide units in the environment which can make them very difficult to see. Overall the game does have several neat ideas, however it’s pacing and heavy focus on slow and long-term strategy is not my kind of game.